A Brella Productions developer sits at a desk wearing a VR headset, working on a virtual reality experience at a computer workstation.

What You Need to Know About VR Production (and Where to Learn It)

Man sits at a desk wearing a VR headset, working on a virtual reality experience at a computer workstation

Virtual reality has finally come into its own. Projections claim that by 2020 more than a billion people will interact with VR and AR content on a regular basis, with the combined market bringing in an estimated $40.4 billion. For trainers and educators, VR looks to be the most powerful instructional tool since the chalkboard. Immersive virtual environments engage learners in a profound way, letting them interact with the material on a visceral level.

Leveraging VR’s potential means a change in mindset for many who choose to embrace it. At its best, this medium encourages learning through non-linear exploration, allowing learners to choose their own path to discovery. Understanding how to visualize and present narratives in three dimensions takes patience, practice, and ideally, a trusted partner.

One man in work casual clothing inspects a VR headset while another man looks on

At Training magazine’s 2019 Conference and Expo—taking place in Orlando, February 25-27—Brella Learning Co-founder Mark Mallchok will address some of these issues, taking a deep dive into the nitty gritty of the VR production process. Topics covered will include:

  • What to expect from the VR production process
  • How working with a VR development partner can save you money and headaches
  • Brella Learning’s VR production process from conception to execution

If you can’t catch him in Orlando, ping us at www.brella.com/contact , and we will be happy to send you a digital copy of his presentation.